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1.17, also known as Animals Update, is an update which added several animals mobs in several Overworld biomes. as well as some gameplay changes.

Additions[]

Mechanics[]

Weather[]

Windy

  • While it is windy, certain plant blocks are broken.
  • Entity have a chance to be blow away due to winds.

Biomes[]

Skyscrapping Mountains

  • A type of mountains that is 200-220 blocks high.
  • The cliffs are very steep.
  • Always have snow.

Structures[]

Coconut Tree

  • Generate near beaches.
  • May grow coconuts on top.
  • Can only be planted on sand

Jungle Village

  • Houses are huts made by jungle woods
  • May generate campfire
  • Unlike other villages, this village is located above the ground

Swamp Village

  • Houses are huts made by birch woods.
  • Also generate above the swamp
  • Always have fisherman
  • This type of village have more fishermen than any kind of villages

Banana Tree

  • May generate in jungle village, or jungle.
  • May have banana on it.

Blocks[]

Trap[]

  • Can be crafted with 5 iron ingots with the same recipe as boats
  • Use to stall entities step in for 10 seconds.

Coconut Trunk[]

  • Found at coconut tree as trunks.
  • Use one to craft 3 sticks.

Banana Trunk[]

  • Found at banana tree as trunks.
  • Use one to craft 5 sticks

Coconut Fruit[]

  • Found on coconut tree.
  • Break fastest with an axe
  • Drop coconuts when broken without Silk Touch

Banana Packs[]

  • Found on banana tree
  • Break fastest with an axe
  • Drop bananas when broken without Silk Touch

Frog Egg[]

  • Can be obtained from breaking frog egg using Silk Touch, or else drop nothing.

Items[]

Coconut[]

  • Obtained when break coconut fruit.
  • Can be used to plant another coconut tree, or craft with milk bucket to make coconut milk.
  • Use to breed crab

Coconut Milk[]

  • A drink that restore 4 hunger points, 9.5 saturation points.
  • Crafted from coconut and milk.

Banana[]

  • Obtained when break banana packs.
  • Use to plant another banana tree
  • Can be eaten, restore 2.5 hunger points, 6.5 saturation points.
  • Use to tame and breed monkeys.

Raw Goat and Cooked Goat[]

  • Raw goat are obtained when kill Goat
  • Cook raw goat using furnace, smoker or campfire turn it to cooked goat
  • Raw goat restore 3 hunger point and 6.5 saturation points
  • Cooked goat restore 9 hunger point and 12 saturation point

Frog Leg[]

  • Drop for frogs
  • Can be eaten, restore 1.5 hunger point, 3 saturation point.
  • Can be used to craft Frog Leg Stew

Frog Leg Stew[]

  • Craft form a bowl at the bottom, 3 frog leg above in a horizontal line.
  • Restore 10 hunger point, 10 saturation point

Snake Scale[]

  • Drop from snake
  • Use 4 to craft leather (in a 2x2 square shape)

Mobs[]

Tiger[]

  • Spawn in mountain biomes
  • Are neutral mob
  • Turn hostille when attacked
  • Can be breed with any kind of meats.
  • Attack goats, cows, pigs on sight.
  • Drop 1-3 random raw meat, 3-8 xp when killed
  • Have 20 health (10 hearts)

Lion[]

  • Spawn in savanna
  • Are neutral mobs
  • Turn hostille when attacked
  • Can be breed with any kind of meats
  • Attack cows, pigs, zebras, horses, donkeys, rhinos on sight.
  • Drop 1-3 random raw meat, 3-8 xp when killed
  • Have 20 health (10 hearts)

Vulture[]

  • Spawn in badlands biome
  • Are neutral mobs
  • Turn hostille when attacked
  • Can be breed with any kind of meats
  • Attack baby chickens, baby pigs, baby sheeps, baby horses, baby donkeys, baby zebras on sight.
  • Can fly, observe from the sky
  • Drop 0-4 bone, 0-2 feathers, 1-5 xp when killed
  • Have 14 health (7 hearts)

Giraffe[]

  • Spawn in savanna
  • Are passive mobs
  • Can be breed with wheat
  • May eat nearby grass, ferns
  • Drop 0-6 leather, 2-8 xp when killed
  • Have 30 health (15 hearts)

Squirrel[]

  • Spawn in forest
  • Are passive mobs
  • Can be tamed with apples, golden apples, seeds, sugar, sweet berry.
  • Can be breed with apples, golden apples, sweet berry
  • Run away from player, wolf if not tamed.
  • Drop 0-2 strings, 1-4 xp when killed
  • Have 6 health (3 hearts)

Kangaroo[]

  • Spawn in plains
  • Are neutral mobs
  • Turn hostille when attacked
  • Can be breed with flowers
  • Attack using foot, deal damage and knockback
  • Only attack once, before being provoked again
  • Drop 0-5 strings, 1-8 xp when killed
  • Have 24 health (12 hearts)

Zebra[]

  • Spawn in savanna
  • Are passive mobs
  • Can be tamed with apple, sugar, wheat, hay bale, golden apple
  • Can be breed with golden apple, golden carrot.
  • Cannot be bred with regular horse of donkey.
  • Can be ridden with saddle, can equip chest, but can't equip horse armor
  • Drop 0-4 leathers,1-3 xp when killed
  • Have 30 healths (15 hearts)

Skunk[]

  • Spawn in forest
  • Are neutral mobs
  • Can be breed using any meats
  • Turn hostille when attacked
  • Attack by spraying a gas that deal damage and make Blindness for 15 seconds
  • Attack rabbits, chickens on sight
  • Drop 0-4 string, 1-5 xp when killed
  • Have 10 health (5 hearts)

Frog[]

  • Spawn in swamp
  • Are passive mobs
  • Can be breed using any raw fish
  • Attack cod, salmon on sight
  • Cannot drown, can swim and dive.
  • Can only be bred when in water
  • When successfully bred, player get experience and a frog egg is spawned
  • The frog egg will be hatched after 1 minute
  • Undead mobs will break frog egg
  • Drop 0-4 frog legs, 1-3 xp when killed
  • Have 8 healths (4 hearts)

Goat[]

  • Spawn in mountain
  • Are passive mob
  • Can be tamed and bred with wheats
  • Can be milked
  • Can be ridden using saddle, similar to pig, but need nothing to control (Tamed goat only)
  • Drop 1-3 raw goat (cooked when killed in fire), 1-3 xp when killed
  • Have 10 health (5 hearts)

Snake[]

  • Two variants: Black Snake and Green Snake
  • Black Snake spawn in savanna
  • Green Snake spawn in jungle
  • Are hostille mob
  • Inflict poison for 30 second when attacked
  • Attack chickens, squirrels, parrots, tamed wolfs, and player on sight.
  • Drop 0-5 snake scale, 1-9 xp when killed
  • Have 16 health (8 hearts)

Bear[]

  • Have 2 variants: Black and Brown
  • Black Bear spawn in normal forest, birch forest or dark forest
  • Brown Bear spawn in taigas
  • Are neutral mob
  • Turn hostille when attacked
  • Can be bred with apples
  • Attack wolves, foxes on sight
  • Drop 0-3 apples, 1-9 xp when killed
  • Have 20 health (10 hearts)

Monkey[]

  • Spawn in savanna, jungle
  • Are neutral mob
  • Turn hostille when attacked (except when tamed)
  • Can be tamed, bred with banana
  • Drop 0-2 banana, 1-4 xp when killed
  • Have 20 health (10 hearts)

Eagle[]

  • Spawn in mountain
  • Are neutral mob
  • Turn hostille when attacked
  • Can fly, observe the ground
  • Attack baby chickens, baby pigs, baby cow, baby sheeps, baby goats on sight
  • Can be bred with any meats
  • Drop 0-2 feathers, 1-6 xp when killed
  • Have 14 health (7 hearts)

Rhino[]

  • Spawn in savanna
  • Are neutral mob
  • Turn hostile when attacked
  • Can be bred with wheat
  • Drop 0-4 leather, 2-5 xp when killed
  • Have 28 health (14 hearts)

Elephant[]

  • Spawn in savanna, jungle
  • Are passive mob
  • Can be tamed, bred with wheats
  • Can be ridden with saddle, carry up to 3 chests
  • Drop 0-10 leather, 5-20 xp when killed
  • Have 40 health (20 hearts)

Crab[]

  • Spawn in beach, near water
  • Are neutral mob
  • Turn hostile when attacked
  • Can be bred with coconuts
  • Crabs climb coconut trees and break the coconuts at the top at night
  • At day crab go underwater and hunt for cod and salmon
  • Affected by Bane of Arthropod enchantment
  • Drop 0-5 coconut, 2-5 xp when killed
  • Have 12 health (6 hearts)

Changes[]

Mobs[]

Wolf, Fox[]

  • Now will attack squirrel and goats on sight

Polar Bear[]

  • Now can be bred using raw cod or raw salmon
  • Now will attack wolves, foxes, all fish.

Zombified Piglin[]

  • Baby zombified piglin will now play with zoglin, similar to hoglin and baby piglin

Zoglin[]

  • No longer attack baby zombified piglin
  • When transformed there's a chance to spawn a baby zombified piglin on it.

Piglin[]

  • Baby piglin will now grow up.

Mechanics[]

Fishing[]

  • Gold ingot is now obtainable from fishing, as a "treasure" item.

Fletching Table[]

  • Now have right click function.
  • Combine arrow with normal potion to make tipped arrow
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