Elemental Steves are different forms of Steve. Each form has different abilities, agility, hit accuracy, strength, jump length and jump height.
Forms[]
Fire Steve[]
Fire Steve is the first Elemental Steve that he has discovered.
- Abilities: immunity to fire, burning everything hit by fist
- Agility: 7 blocks per second
- Hit Accuracy: 50% possibility of hit
- Strength: 5 HP + fire damage ( + fire damage)
- Jump Length: 10 blocks from jump point
- Jump Height: 3 blocks high
Water Steve[]
Water Steve is discovered after Steve was wet by water 10 times.
- Abilities: sinking and floating in will, anti-drowning
- Agility: 5 blocks per second
- Hit Accuracy: 45% possibility of hit
- Strength: 1 HP + 1 oxygen bubble removal ( + drowning 1 sec. interval removal)
- Jump Length: 5 blocks from jump point
- Jump Height: 5 blocks high
Earth Steve[]
Earth Steve is discovered after Steve made a earth mansion in a mountain.
- Abilities: faster mining using fist, enemy suffocation at will, shovel damage better than sword damage, holding seeds of anything to grow them, turning into Farmland Steve when tilled
- Agility: 7 blocks per second
- Hit Accuracy: 55% possibility of hit
- Strength: 2 HP () and possible suffocation damage
- Jump Length: 10 blocks from jump point
- Jump Height: 3 blocks high
Wood Steve[]
Wood Steve is discovered after Steve was not hit by sunlight and is under a tree for a minute.
- Abilities: axe damage better than sword damage, holding leaves without decaying them, holding saplings, giving splinters to mobs and people it touches (suggested)
- Agility: 0.5 blocks per second
- Hit Accuracy: 85% possibility of hit
- Strength: 1 HP ()
- Jump Length: 1 block from jump point
- Jump Height: 1 pressure plate high