Mario is a boss mob in Minecraft: International Brawlers' Crossover. He is a character from the Super Mario series.
Description
Mario has a variety of attacks. He has a far-ranged attack and also has a dangerous attack when close. His jump and running speed are faster than the player.
Mario can jump up to 1.930167 blocks. His jumping animation has its legs spread out front and back and one fist up. His sprinting speed is 6.27927 meters per second. The hitbox height is 1.7m tall and 0.63m wide.
When Mario takes the first damage, a music immediately starts up, interrupting the current music. It will either play the ground theme from New Super Mario Bros. Wii, New Super Mario Bros. U, Super Mario 3D Land, or Super Mario 3D World. The music will fade out when Mario faints, or you are 10 blocks away and not attacking Mario.
Mario has a gauge which fills up by attacking the player or taking damage from the player, the amount is same as the damage, its gauge's maximum is 75. When the gauge fills up in a specific amount, a special move can be used, and the amount of gauge is consumed.
Mario has 100 HP, and drops 10 EXP.
Behavior
Mario will simply walk or sometimes dash around randomly. He always will turn around when he is close to water. Mario will not attack any player, but if he is attacked by a player, he will start attacking the player who attacked him. Luigi will also start to attack a player if he is within 16x16 area around when Mario is attacked. He has a search radius of 16 blocks.
The moves come from Super Smash Bros. series.
Combat
Attack | Damage | Hits (Connected if more than 1) | Distance away from player | Other information |
---|---|---|---|---|
Fireball | 0.9 | 1 | 2-6 blocks | Fireball distance is 6 blocks |
Cape | 1.4 | 1 | 1 block | Turns the player around
Player doesn't "flinch", meaning he or she doesn't get pushed back |
Super Jump Punch | 1 (1st hit), 0.2 (2-5th hit), 0.6 (final hit) | 6 | 1 block | Mario jumps 2 blocks high
Player gets knocked airborne 2.1 blocks high Mario goes 1 block forward |
F.L.U.D.D. | 0 | 0 | 2-4 blocks | When 2 blocks away, pushes the player 1 block back, starts up after 1 second
When 3 blocks away, pushes the player 1.5 blocks back, starts up after 2 seconds When 4 blocks away, pushes the player 2 blocks back, starts up after 3 seconds |
Mario Tornado | 0.4 (1st hit), 0.2 (2-7th hit), 1 (8th hit) | 8 | 1 block | |
Mario Finale | 0.5 (each hit) | Keeps hitting until the fireball disappears, can escape from the fireballs | No more than 8 blocks | The fireballs get bigger and split wider when it goes
Maximum distance is 8 blocks Costs 75 of the gauge |
Spawning
Mario spawns in the Overworld on a solid block at any light level. The top blocks can be transparent, but not solid.
Only 1 Mario can be spawned. Mario cannot be spawned anymore from the spawn eggs or naturally if one Mario already has been spawned. Mario stops spawning naturally in Creative Mode, but a spawned Mario can still remain in Creative Mode.
Victory Pose
Mario does some poses whenever he defeats a player. They originate from the Super Mario series.
- Spins, and takes its hat off, and puts it on again, saying "Oh yeah, Mario time!" or "Oh yeah!"
- Jump-spins and puts its fist up, saying "Oh yeah, Mario time!" or "Oh yeah!"
- Does a v-sign on his hand.
- Makes fire come out of his hands, and strikes its palm.
- Twirls its fist and punches it.
- Jump-spins and makes a strongman pose.
- Hops 2 times and makes a fighting stance.
Quotes
Function | Quote |
---|---|
Encounter |
Let's-a go! |
Fireball | Fire! |
Haha! | |
Mario Tornado | Yahoo! |
Yeehaw! | |
F.L.U.D.D. | Splash! |
Mario Finale | Oh-yeah, HEE-YAH! |
Take hit | Ahh! |
Ugh! | |
Defeated | Mamma mia... |