The Update for Everyone is a major update to both versions of Minecraft, coming February 31, 2019.
Development[]
When creating 1.15, Mojang decided to add a mix of features to appeal to all demographics of Minecraft Players. In other words, the update would include Something for Everyone; hence the name, "Update for Everyone."
New Blocks[]
Applewood[]
Stripped Applewood[]
Applewood Log[]
Stripped Applewood Log[]
Applewood Planks[]
Apple Tree Leaves[]
Apple Crop[]
- Naturally grows on the underside of Applewood Leaves.
- Drops one Apple when broken.
- Can be broken by Pistons.
- The more Apple Crops that are on the same tree, the less likely they are to appear.
Maple Wood[]
Stripped Maple Wood[]
Maple Log[]
Dried Out Maple Log[]
- Becomes a normal Maple Log after roughly one in-game day.
Stripped Maple Log[]
Maple Planks[]
Maple Leaves[]
Tap[]
- Place this on a Block adjacent to Water or Lava, then right click it with a bucket to fill the bucket with Water or Lava.
- Place this on a Maple Log, then right click it with a bucket to fill the bucket with Syrup and turn the Maple Log into a Dried-Out Maple Log.
- Crafted by putting a Lever in the top of any column in the Crafting Table, then filling the rest of the column with Iron Ingots.
Placer[]
- A redstone component that places a block in front of itself when given a Redstone signal.
- It is crafted the same way as a Dispenser, but replacing the Bow with a Piston.
- This block has an inventory the size of a Dispenser, and the blocks it places come from this inventory.
Miner Block[]
- A redstone component that breaks the block in front of it when given a Redstone signal.
- It is crafted the same way as a Dispenser, but replacing the Bow with an Iron Pickaxe.
- It can only break blocks that have a Pickaxe as their optimal tool for breaking, or that don't require tools to break.
- This block has an inventory the size of a Dispenser, and the blocks it breaks get added to this inventory.
Digger Block[]
- A redstone component that breaks the block in front of it when given a Redstone signal.
- It is crafted the same way as a Dispenser, but replacing the Bow with an Iron Shovel.
- It can only break blocks that have a Shovel as their optimal tool for breaking, or that don't require tools to break.
- This block has an inventory the size of a Dispenser, and the blocks it breaks get added to this inventory.
Chopper Block[]
- A redstone component that breaks the block in front of it when given a Redstone signal.
- It is crafted the same way as a Dispenser, but replacing the Bow with an Iron Axe.
- It can only break blocks that have an Axe as their optimal tool for breaking, or that don't require tools to break.
- This block has an inventory the size of a Dispenser, and the blocks it breaks get added to this inventory.
Sleeping Bag[]
- A bed that does not reset your spawn point.
- Crafted by putting any color Carpet on the left and right sides of a bed.
- Comes in all colors that beds come in.
- Looks like the top of a bed, but has the thickness of Carpet.
Chainlink Fence[]
- Crafted just like you would craft a wood fence, but replace the Wood with Iron Ingots and the Sticks with Chains.
- A strong fence that is two blocks tall, with a hitbox of 2.5 blocks tall.
Pigeon Perch[]
Trading Table[]
- A block that brings up a Villager Trading Interface when clicked on by anyone other than whoever placed it.
- When clicked on by whoever placed it, a GUI allowing the user to edit the block's trades and inventory appears.
- This block has an inventory the same size as a Chest. The items it gives must be inside of it for the trade to be unlocked. Items given in a trade appear in the block's Inventory.
- Works with Hoppers and Comparators the same way a Chest does.
- Does not give EXP upon a successful trade.
- Can be crafted by putting an Observer, and Emerald Block, and a Crafting Table together in a shapeless recipe.
Stripped Cactus[]
- An Axe or Shears can be used on a Cactus to create this.
- When created, it drops 1-3 Cactus Spines.
Spike Trap[]
- When given a Redstone Signal, they harm entities on top of them at double the rate of a Cactus.
- Crafted with three Cactus Spines, a Piston, and three Iron Pressure Plates in the pattern below. The recipe provides two Spike Traps.
CCC -P- III
New Items[]
Prismarine Sword[]
- Works just like an Iron Sword, but is much easier to enchant, and has less durability.
- Crafted from Prismarine Shards and a Stick.
Prismarine Pickaxe[]
- Works just like an Iron Pickaxe, but is much easier to enchant, and has less durability.
- Crafted from Prismarine Shards and Sticks.
Prismarine Axe[]
- Works just like an Iron Axe, but is much easier to enchant, and has less durability.
- Crafted from Prismarine Shards and Sticks.
Prismarine Shovel[]
- Works just like an Iron Shovel, but is much easier to enchant, and has less durability.
- Crafted from Sticks and a Prismarine Shard.
Prismarine Hoe[]
- Works just like an Iron Hoe, but is much easier to enchant, and has less durability.
- Crafted from Prismarine Shards and Sticks.
Apple Pie[]
- Crafted by a shapeless recipe with 1 Apple, 1 Sugar, and 1 Wheat.
- Restores 8 Hunger Points (4 Meat Shanks).
Pigeon Egg[]
- Work just like Chicken Eggs (which are now called that), but they spawn Baby Pigeons instead.
- Pigeons drop these like Chickens, but at a lower frequency.
- Can be used as a substitute for Chicken Eggs in recipes.
Syrup Bucket[]
- Can be used as a substitute for Slimeballs in all recipes other than the recipe for a Slime Block.
- Leaves behind Empty Buckets when used in a Crafting recipe.
- When cooked in a Furnace, it yields 3 Sugar and leaves behind an empty bucket.
Chains[]
- Can be crafted in a shapeless recipe using 2 Iron Bars and 1 String. This produces 2 Chains.
- Shift R-Click 2 Minecarts in a row with a Chain to attach them to each other. The Chain will be dropped if either Minecart is broken.
- Chained Minecarts will always run with one behind the other.
Cactus Spines[]
- Dropped from a cactus.
- The ammo of a Blowgun.
Blowgun[]
- Crafted with a piece of sugar cane and a piece of flint in a shapeless recipe.
- A ranged weapon that uses Cactus Spines for ammo.
- Has a lot less range than a bow.
- Does not need to charge.
- Does only 2 HP of damage per hit.
- Fired spines vanish upon hitting something.
- Can have the Piercing enchantment applied to it.
- When it hits an entity, it has a 50% Chance of giving that entity the spiked status effect for 30 seconds afterwards.
- If the entity is already spiked, it has a 50% Chance of refreshing the timer and a 25% Chance of refreshing the timer and increasing the level of the effect by one.
- Enemies wearing Iron, Gold, or Diamond Armor can't be spiked.
Grilled Cactus[]
- Created by cooking stripped Cactus in a Furnace.
- Restores 4 Hunger Points.
Quiver[]
- Quivers are Trinkets that add an extra inventory slot for arrows.
- When put into a Trinket slot, a slot with an outline of an arrow in it will appear next to the Trinket slot.
- When taken out of the Trinket slot, they keep whatever arrows they had inside of them in a similar fashion to a Shulker Box.
- Appear on the player's back while equipped.
- Arrows in a Quiver are prioritized above all other arrows.
- Crafted by placing 2 Leather and 1 String like so:
-S- -L- -L-
Money Pouch[]
- Money Pouches are Trinkets that add an extra inventory slot that can be used for any of the following:
- Emeralds
- Diamonds
- Gold Ingots
- Gold Nuggets
- Iron Ingots
- Iron Nuggets
- When put into a Trinket slot, a slot with an outline of an emerald in it will appear next to the Trinket slot.
- When taken out of the Trinket slot, they keep whatever valuables they had inside of them in a similar fashion to a Shulker Box.
- Appear on the side of the player's leg while equipped.
- Crafted by placing 3 Rabbit Hide and 1 String like so:
-S- R-R -R-
Binoculars[]
- Binoculars are Trinkets that cause the player's FOV to zoom in while they are sneaking.
- Appear on the player's face while equipped.
- Crafted by placing 4 Gold Ingots, 1 Stick, and 2 Glass Panes like so:
G-G GSG P-P
Rainmaker Totem[]
- A totem that can causes it to rain wherever the player is holding it in their hand or offhand, or while it's in their trinket slot.
- Appears on the side of the player's leg while equipped.
- It has 150 Durability, with it losing one durability every second of use. However, it breaks like Elytra does, and can be used with
- Can be crafted using 3 Stripped Wood, 4 Sea Lanterns, and 2 Phantom Membrane.
PWP SWS SWS
New Mobs[]
Pigeon[]
Wanderer[]
Wanderers are a desert variant of Skeletons. They have 20 HP (10 Hearts) and are immune to sunlight.
These skeletons have traded in their Bows for Blowguns, and fire on any nearby players.
Supporter[]
Supporters are a new type of Illager. They have 20 HP (10 Hearts).
They run away from players. They can not attack, but they can inflict any of the following status conditions on hostile mobs in a Seven-Block Radius. They can not give themselves Status Effects. After causing an effect, they can not give another one for 5 Seconds.
Effect | Level | Duration |
Strength | II | 7 sec |
Regeneration/Poison | I | 10 sec |
Swiftness | I | 7 sec |
Slow Falling | I | 30 sec |
Resistance | I | 7 sec |
They will give Regeneration to living mobs, and Poison to undead mobs. They will not give this effect to a mob with full health.
They will give Slow Falling to any mob about to take fall damage.
Supporter Illagers will only appear in raids rarely.
Mystic Villager[]
Mystics are a new type of Villager.
They wear Purple Robes with no apron, and carry a random Enchanted Book.
They offer two services: Divination and Capturing.
Divination[]
For a fee of Three Lapis, they can reveal the enchantments attached to a piece of Dungeon Loot.
Capturing[]
For a fee of Five Lapis and a Book, they will remove a Curse from an item.
New Enchantments[]
Soul Bound[]
- No Levels
- Can be applied to any item.
- Prevents the player from losing an item upon death.
Scorching Touch[]
- No Levels
- Can be applied to a Pickaxe.
- Automatically smelts ores.
- However, XP remains the same as if you just mined the ore, meaning that if you want more XP, you will need to mine the ores the old-fashioned way, then smelt them.
- Can not be combined with Silk Touch.
Reflect[]
- Level I-IV
- Can be applied to a Shield.
- Causes blocked projectiles to return along the same course that they came, doing
- 70% of Normal Damage at Level I
- 85% of Normal Damage at Level II
- 100% of Normal Damage at Level III
- 115% of Normal Damage at Level IV
Decapitate[]
- No Levels
- Can be applied to an Axe, Sword, or Hoe.
- Causes a killed Entity to drop their head.
- Can not be combined with Looting.
Bladespan[]
- Level I-V
- Can be applied to a Sword.
- Increases the range of a melee attack by 0.2 blocks per level.
Curse of Shattering[]
- Can be applied to any item with durability
- Causes an item to break after one use, regardless of durability.
- Can not be combined with Unbreaking or Mending.
Pointy[]
- Can be applied to a Blowgun.
- Can not be combined with Piercing.
- Level I-V
- Increases the chance of Spike Effects happening by 5% per level.
Homing[]
- Can be applied to a Trident.
- Causes the Trident to curve towards targets when thrown.
- Can not be combined with Riptide.
New Structures[]
Ships[]
Ships are a new structure that generate on the water surface. They come in three different variants:
Trading Ship[]
A peaceful ship inhabited by Villagers with some good loot beneath the decks. An Iron Golem protects the loot. The Trading Ship is considered part of a village that has generated elsewhere in the world, meaning that popularity in that village carries over to the ship.
Pirate Ship[]
A warship populated by Pillagers and Vindicators, with one Illusioner at the helm. It has amazing loot beneath the decks, but it is always guarded by an Illager Beast.
New Advancements[]
That's Gonna Leave A Mark[]
- Parent: Adventure
- Spike an Entity using a Cactus Spine.
- Image: Cactus Spine
- To get this advancement, the player must hit an entity with a Blowgun and cause the Spiked Status Effect.
Other Additions[]
Trinkets[]
- There are now two spots in the Inventory for Trinkets, equippable items that provide a boost to the player.
Spiked[]
- A new Status Effect.
- Causes affected players to have a (10 * level)% chance of taking 1 HP of damage every block they move.
Other Changes[]
The Expanded Brewing and Expanded Crafting systems have been implemented.
Oak Trees[]
- No longer can give the player Apples, as that function has been taken over by Apple Trees.
Leaves[]
- Now emit particles when they are in danger of breaking.
Hay Bale[]
- Item ID is now "minecraft:hay_bale" rather than "minecraft:hay_block."
Cactus Green[]
- Now created by cooking Grilled Cactus in a furnace.
Totem Of Undying[]
- Can now be equipped in the Trinket Slot, appearing on the side of the player's leg when equipped.
- Are now craftable with three Gold Blocks, two emeralds, and four ghast tears:
EBE GBG GBG
Eggs[]
- Now called "Chicken Eggs"
Dungeon Loot[]
- Enchantments on Dungeon Loot are now illegible until they are divined by a Mystic Villager.
Chainmail Armor[]
- Can now be crafted using Chains in the Standard Armor Shapes.
- Can be smelted to gain small amounts of Iron Nuggets.
Iron Armor, Gold Armor, Iron Tools, Gold Tools[]
- The amount of nuggets you gain from smelting it is now directly proportional to durability remaining.
Spiders and Cave Spiders[]
- Can now autonomously jump over One-Block Gaps.
- Wall-Climbing has been overhauled.
- Spiders now appear sideways while on a wall and upside-down while on a ceiling.
- Spiders will now latch on to a wall occasionally.
- They will walk around on the wall as if they were on the ground.
- Can now jump off the wall at the player.
- Spiders can now also walk on the ceiling.
- When a player walks under them while they are on the ceiling, they will drop down and pounce on said unfortunate individual.
- This will result in the spider gaining a Critical Hit.
- When a player walks under them while they are on the ceiling, they will drop down and pounce on said unfortunate individual.
Skeletons, Strays and Wither Skeletons[]
- Can now jump over One-Block Gaps.
- Can now interact with Item Frames.
- If there is a weapon in the frame, they will take it out and use it.
- If there is a better weapon than the one they have in the frame (Stone Sword >> Diamond Sword, Bow >> Enchanted Bow, Leather Armor >> Iron Armor), they will switch it with their currently held item.
- Elytra is prioritized over everything.
- If there is Armor in the Frame, they will take it out and equip it.
- When they take an item out of an Item Frame, it has a 100% Chance of dropping upon death.
- Can now interact with Armor Stands.
- If there is Armor on the Stand, they will take it and equip it.
- If there is better armor than what they currently have (Leather Armor >> Iron Armor), they will switch it whatever is currently in that slot.
- Elytra is prioritized over everything.
- If there is better armor than what they currently have (Leather Armor >> Iron Armor), they will switch it whatever is currently in that slot.
- If there is Armor on the Stand, they will take it and equip it.
- Now stare at Paintings if they have nothing to attack.
- Now can use Elytra.
- Now spawn slightly less frequently (Skeleton Only)
Iron Golems[]
- They now spawn at the Well whenever a Village is generated.
- They still retain their old spawning mechanics.
All Zombies[]
- Now drop Bows on the ground whenever they attempt to use them.
- When given a Splash Potion, they will throw it at any player that comes close, regardless of its effects.
- Now attempt to use Elytra.
- When given Elytra, they will try to glide towards the player, but have a 75% Chance of Dive-Bombing the Ground.
Now spawn slightly more frequently (To make up for the slashed Skeleton Spawn Rate)
Light-Emitting Blocks[]
- Now emit light while in the player's hand.
Villagers[]
- Can now jump over One-Block Gaps.
- Can now open and close Trapdoors and Fence Gates. These do not, however, count as doors within the rules of Village Generation and what constitutes a Village.
Enchanted Books[]
- Now have a symbol in the lower-right corner of their sprite that shows what Enchantment they carry.
Anvils[]
- Can now be repaired on another Anvil using an Iron Block.
- Concentrated Blocks of Resources (Gold Blocks, Logs, etc.) can now be used as a slightly more resource-effective way of repairing tools.
- Minuscule Amounts of Resources (Iron Nuggets, Gold Nuggets, Rabbit Hide) can now be used as a slightly less resource-effective way of repairing tools.
- Let's say an Iron Ingot restores 20 Durability to an Iron Sword. An Iron Block would restore 200 Durability (as much as 10 Iron Ingots), and an Iron Nugget would restore 1 Durability (as much as 0.1 Iron Ingots).
Elytra[]
- Can now be placed in the Chestplate slot of Armor Stands.
Out-Of-Game Changes[]
Minecraft Marketplace[]
The Minecraft Marketplace has been completely revamped.
Anybody can now upload Worlds, Texture Packs, or Skins to the Marketplace, which has been completely demonitized.
There is now a new Texture Artist feature that allows people to create Textures and Skins using a Simple Pixel Paint Program.
Trivia[]
- Due to the MHF_Herobrine head now being in the Creative Inventory, the Changelog jokingly states that the developers "Added Herobrine."
- The Changelog jokingly calls repairable Anvils "Anvil-ception."
- A Guardian Ray Gun and Slingshots were initially planned for the update, but both were eventually replaced with the Blowgun.