Hi guys! YoKaiShoubiao here! Feel free to add your own Stuff Packs, just don't edit others' packs unless its for grammatical/spelling reasons.
"Stuff Packs are like Mojang-Made Mods. They're meant for features that fit right in with Vanilla, but that we're not sure all players would really like in the game." -Mojang Staff Member that made this
Stuff Packs are content created by Mojang that can be downloaded and enabled on new Minecraft Worlds.
They can be used in worlds created in version 1.15 (Update for Everyone) or above.
Survivalist[]
The Survivalist Stuff Pack adds features intended to make Survival slightly more difficult and realistic.
Thirst Bar[]
The Thirst Bar is similar to the Hunger Bar, yet it depletes slightly faster. It depletes a little bit faster than normal in Dry Biomes (Plains, Savanna, Nether and Desert).
To refill it a quarter of the way, drink a Mushroom Soup, Rabbit Stew, Beetroot Soup, or Suspicious Stew.
To refill it halfway, drink a Water Bottle, Potion, or Milk Bucket.
If the meter is empty, the player has Slowness, Blindness, and Mining Fatigue for two minutes or until they fill the meter back up by any amount. If the two minutes are up, the player will begin to take damage at an alarming rate.
The new Thirst Status Effect causes the meter to empty faster.
Temperature[]
The Temperature Meter is another new mechanic. The player must regulate their body temperature if they want to survive.
The meter is a semicircular gauge with a pointer at the bottom. The player will have to keep it as close to the middle as possible. If it gets to +20, the player is too hot. If it gets to -20, the player is too cold.
If they get too hot, they will gain Thirst, Slowness, and Nausea for one minute. If not dealt with, the player will begin to take damage quickly.
If they get too cold, they will gain Slowness for forty-five seconds. If not dealt with, the player will begin to take damage quickly.
Thing | Resulting Temperature Change (+ is Warmer, - is Colder) |
---|---|
Being in a Hot Biome or the Nether | +0.3/sec |
Being in a Cold Biome | -0.2/sec |
Being near a Fire | +0.5/sec (Can't increase past +15) |
Eat a Hot Food | +1 |
Drink something | -1 |
Being near a Torch | +0.1/sec (Can't increase past +10) |
Swimming in a Cold Ocean | -0.5/sec |
Swimming in a Warm Ocean | +0.3/sec (Can't increase past +5) |
Getting out of a Warm Ocean | -2 |
Being in a Neutral Biome | 0.1 towards Zero/sec |
Getting out of a Cold Ocean | +3 |
Standing on Magma | +0.2/sec (Can't increase past +19) |
Spoiled Food[]
Food will now spoil the longer it's in your inventory or a chest.
Eating Spoiled Food has an 80% chance of giving the player Nausea, Poison and Hunger for the next 20 seconds.
Each food is assigned a Spoil Value that dictates how long it takes to spoil.
Every tick, this formula will be run to determine if a food item should spoil.
Let C(t) be Percent Chance of the food spoiling this tick Let t be Number of Ticks the food has been in the world in its current form Let v be the Food's Spoil Value C(t) = v(t/24000)
Stacking food items together makes their t values change to the highest one in the stack.
Food | Spoil Value |
---|---|
Apple | |
Baked Potato | |
Beetroot | |
Beetroot Soup | |
Bread | |
Cake (in inventory) | |
Cake (in world) | |
Carrot | |
Chorus Fruit | |
Clownfish | |
Cooked Chicken | |
Cooked Cod | |
Cooked Mutton | |
Cooked Porkchop | |
Cooked Rabbit | |
Cooked Salmon | |
Cooked Steak | |
Cookie | |
Dried Kelp | 0 |
Golden Apple (normal) | 0 |
Golden Apple (enchanted) | 0 |
Golden Carrot | 0 |
Melon Slice | |
Mushroom Soup | |
Poisoned Potato | 0 |
Potato | |
Pufferfish | 0 |