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A concept mod. No mod available for this to be downloaded. Notes: Damages are counted differently along Protection

Changes[]

Mobs[]

Zombies

  • Zombies have a different texture
  • Zombies have different variants
  • The spawning of zombies have been changed

Dimensions[]

  • Nether dimension cannot be entered when in the modded map generation
  • End dimension cannot be entered when in the modded map generation

Blocks[]

Barrels

  • Barrels now have a new usage
    • Can be sealed
    • Needs to be opened by using a crowbar
    • It will not show what is has inside when sealed
  • Keeps the item it has inside of it
  • Does not stack when having items inside
  • Cannot stack Barrels once having items in it

Mechanics[]

Changes[]

Spawning

  • Skeletons, Creepers, Strays, and hostile mobs cannot spawn nor can spawners generate them
  • Structures such as Illager Outpost, Woodland Mansion, Ocean Monument, Desert Temple, Ruined Portal, Strong Hold can no longer spawn naturally

Health

  • Hearts have been changed to a green bar with number
  • Maximum is 100

Hunger

  • Hunger have been changed to a red bar with number
  • Maximum is 100

Armor

  • Armor Protection has been changed to a silver bar with number
  • Their is a head and body Armor Protection
  • Number shows overall and head and body both have their own number with how much protection it has

Armor Protection

Name Head damage reduction Body damage reduction
Leather Cap 15% 0%
Leather Tunic 0% 15%
Leather Leggings 0% 10%
Leather Boots 0% 5%
Gold Helmet 15% 0
Gold Chestplate 0% 15%
Gold Leggings 0% 10%
Gold Boots 0% 5%
Chainmail Helmet 20% 0%
Chainmail Chestplate 0% 20%
Chainmail Leggings 0% 15%
Chainmail Boots 0% 10%
Iron Helmet 25% 0%
Iron Chestplate 0% 25%
Iron Leggings 0% 20%
Iron Boots 0% 15%
Diamond Helmet 40% 0%
Diamond Chestplate 0% 40%
Diamond Leggings 0% 35%
Diamond Boots 0% 30%
Netherite Helmet 45% 5%
Netherite Chestplate 5% 45%
Netherite Leggings 0% 40%
Netherite Boots 0% 35%

Additions[]

Modes[]

Apocalypse Mode

  • A new mode which also has Easy, Normal, Hard
Mechanics[]

Generation Settings

  • You can activate whether generation structures spawn or not
  • You can activate whether dimensions exists

Adrenaline

  • Has maximum of 100
  • A yellow bar with number
    • Goes above the Hunger bar
  • Increases speed by 10 when above 50
  • Increases speed by 25 when above 75
  • Gives Haste I when above 80

Shield

  • Extra protection which has maximum of 100
  • A orange bar with number
    • Goes above the Health
  • Takes all damage other than
    • Fall Damage
    • Lava

Blood Moon

  • Increases zombie spawns by Easy 5%, Normal 45%, and Hard 75%
  • Zombies do damage by 1 Easy, 3 Normal, 5 Hard
  • Chances of then happening 5% Easy, 15% Normal, 25% Hard
  • You are not able to sleep during a blood moon

Zombie Settings

  • You can control what or how zombies do
    • Zombie Spawning changing how many quantities zombies spawn
      • Default setting for Zombie Spawning is 3 in Easy, 6 in Normal, and 8 in Hard
    • Zombie Damage changes how much damage zombies do
      • Default settings 2 Easy, 3 Normal, 4 Hard
    • Zombie speed changes the speed of the zombie
      • Default setting 1 Easy, 1.25 Normal, 1.5 Hard

Natural Mutation

  • Changes the stats of the zombies based on days
  • Mutation speed changes how often their stats increase
    • Default Easy 50 days, Normal 25 days, Hard 10 days

Barrels

  • Barrels now can be sealed
    • Once sealed they can't be opened and items won't drop when destroyed like skulker boxes
    • They can be unsealed using an axe

Placement of Ammunition

  • Each slot max stacks depends on what type of ammunition
    • 9mm stacks up to 90
    • Magnum stacks up to 32
    • 7.62mm stacks up to 90
    • 5.56mm stacks up to 90
    • Gauge stacks up to 15
    • .308 Subsonic stacks up to 20
    • Flare stacks up to 4
    • .45 ACP stacks up to 90
    • 40mm stacks up to 10
    • Rocket stacks up to 4

Mobs[]

Zombies

  • Zombies are able to alert nearby zombies with radius of 12
  • All types of Zombies has a chance of spawning backpacks on them containing resources and loot
    • Easy 35%, Normal 30%, hard 25%
  • Does not burn in sunlight

Desert Zombies

  • Zombies are able to alert nearby zombies with radius of 12
  • All types of Zombies has a chance of spawning backpacks on them containing resources and loot
    • Easy 35%, Normal 30%, hard 25%
  • Does not burn in sunlight
  • Takes less damage from fire related such as, lava, magma, campfire, etc.

Frozen Zombies

  • Zombies are able to alert nearby zombies with radius of 12
  • All types of Zombies has a chance of spawning backpacks on them containing resources and loot
    • Easy 35%, Normal 30%, hard 25%
  • Burns in sunlight
  • Grayish skins compare to the normal zombies
    • Can inflict hunger effect Easy 10%, Normal 20%, Hard/Hardcore 30%

Water Zombies

  • Zombies are able to alert nearby zombies with radius of 12
  • All types of Zombies has a chance of spawning backpacks on them containing resources and loot
    • Easy 35%, Normal 30%, hard 25%
  • Burns in sunlight
  • They can swim in water (like the drown)

Effects[]

Tired

  • When having Tired I gives Slowness I and Short Sight I
    • Happens if haven't sleep for 3 days
  • When having Tired II gives Slowness I and Short Sight II
    • Happens if haven't sleep for 9 days
  • When having Tired III gives Slowness II and Short Sight III
    • Happens if haven't sleep for 15 days
  • When having Tired IV gives Slowness III and Short Sight IV
    • Happens if haven't sleep for 21 days
  • When having Tired V gives Slowness III and Short Sight V
    • Happens if haven't sleep for 27 days
  • When having Tired VI gives Slowness IV and Short Sight VI
    • Happens if haven't sleep for 33 days
  • All tired effects are infinite and can only be canceled when sleeping in a bed

Blocks[]

Items[]

Include Ammunition and Consumables and Items

Structures[]

Tools[]

Weapons[]

Armors[]

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