A concept mod. No mod available for this to be downloaded. Notes: Damages are counted differently along Protection
Changes[]
Mobs[]
Zombies
- Zombies have a different texture
- Zombies have different variants
- The spawning of zombies have been changed
Dimensions[]
- Nether dimension cannot be entered when in the modded map generation
- End dimension cannot be entered when in the modded map generation
Blocks[]
Barrels
- Barrels now have a new usage
- Can be sealed
- Needs to be opened by using a crowbar
- It will not show what is has inside when sealed
- Keeps the item it has inside of it
- Does not stack when having items inside
- Cannot stack Barrels once having items in it
Mechanics[]
Changes[]
Spawning
- Skeletons, Creepers, Strays, and hostile mobs cannot spawn nor can spawners generate them
- Structures such as Illager Outpost, Woodland Mansion, Ocean Monument, Desert Temple, Ruined Portal, Strong Hold can no longer spawn naturally
Health
- Hearts have been changed to a green bar with number
- Maximum is 100
Hunger
- Hunger have been changed to a red bar with number
- Maximum is 100
Armor
- Armor Protection has been changed to a silver bar with number
- Their is a head and body Armor Protection
- Number shows overall and head and body both have their own number with how much protection it has
Armor Protection
Name | Head damage reduction | Body damage reduction |
---|---|---|
Leather Cap | 15% | 0% |
Leather Tunic | 0% | 15% |
Leather Leggings | 0% | 10% |
Leather Boots | 0% | 5% |
Gold Helmet | 15% | 0 |
Gold Chestplate | 0% | 15% |
Gold Leggings | 0% | 10% |
Gold Boots | 0% | 5% |
Chainmail Helmet | 20% | 0% |
Chainmail Chestplate | 0% | 20% |
Chainmail Leggings | 0% | 15% |
Chainmail Boots | 0% | 10% |
Iron Helmet | 25% | 0% |
Iron Chestplate | 0% | 25% |
Iron Leggings | 0% | 20% |
Iron Boots | 0% | 15% |
Diamond Helmet | 40% | 0% |
Diamond Chestplate | 0% | 40% |
Diamond Leggings | 0% | 35% |
Diamond Boots | 0% | 30% |
Netherite Helmet | 45% | 5% |
Netherite Chestplate | 5% | 45% |
Netherite Leggings | 0% | 40% |
Netherite Boots | 0% | 35% |
Additions[]
Modes[]
Apocalypse Mode
- A new mode which also has Easy, Normal, Hard
Mechanics[]
Generation Settings
- You can activate whether generation structures spawn or not
- You can activate whether dimensions exists
Adrenaline
- Has maximum of 100
- A yellow bar with number
- Goes above the Hunger bar
- Increases speed by 10 when above 50
- Increases speed by 25 when above 75
- Gives Haste I when above 80
Shield
- Extra protection which has maximum of 100
- A orange bar with number
- Goes above the Health
- Takes all damage other than
- Fall Damage
- Lava
Blood Moon
- Increases zombie spawns by Easy 5%, Normal 45%, and Hard 75%
- Zombies do damage by 1 Easy, 3 Normal, 5 Hard
- Chances of then happening 5% Easy, 15% Normal, 25% Hard
- You are not able to sleep during a blood moon
Zombie Settings
- You can control what or how zombies do
- Zombie Spawning changing how many quantities zombies spawn
- Default setting for Zombie Spawning is 3 in Easy, 6 in Normal, and 8 in Hard
- Zombie Damage changes how much damage zombies do
- Default settings 2 Easy, 3 Normal, 4 Hard
- Zombie speed changes the speed of the zombie
- Default setting 1 Easy, 1.25 Normal, 1.5 Hard
- Zombie Spawning changing how many quantities zombies spawn
Natural Mutation
- Changes the stats of the zombies based on days
- Mutation speed changes how often their stats increase
- Default Easy 50 days, Normal 25 days, Hard 10 days
Barrels
- Barrels now can be sealed
- Once sealed they can't be opened and items won't drop when destroyed like skulker boxes
- They can be unsealed using an axe
Placement of Ammunition
- Each slot max stacks depends on what type of ammunition
- 9mm stacks up to 90
- Magnum stacks up to 32
- 7.62mm stacks up to 90
- 5.56mm stacks up to 90
- Gauge stacks up to 15
- .308 Subsonic stacks up to 20
- Flare stacks up to 4
- .45 ACP stacks up to 90
- 40mm stacks up to 10
- Rocket stacks up to 4
Mobs[]
Zombies
- Zombies are able to alert nearby zombies with radius of 12
- All types of Zombies has a chance of spawning backpacks on them containing resources and loot
- Easy 35%, Normal 30%, hard 25%
- Does not burn in sunlight
Desert Zombies
- Zombies are able to alert nearby zombies with radius of 12
- All types of Zombies has a chance of spawning backpacks on them containing resources and loot
- Easy 35%, Normal 30%, hard 25%
- Does not burn in sunlight
- Takes less damage from fire related such as, lava, magma, campfire, etc.
Frozen Zombies
- Zombies are able to alert nearby zombies with radius of 12
- All types of Zombies has a chance of spawning backpacks on them containing resources and loot
- Easy 35%, Normal 30%, hard 25%
- Burns in sunlight
- Grayish skins compare to the normal zombies
- Can inflict hunger effect Easy 10%, Normal 20%, Hard/Hardcore 30%
Water Zombies
- Zombies are able to alert nearby zombies with radius of 12
- All types of Zombies has a chance of spawning backpacks on them containing resources and loot
- Easy 35%, Normal 30%, hard 25%
- Burns in sunlight
- They can swim in water (like the drown)
Effects[]
Tired
- When having Tired I gives Slowness I and Short Sight I
- Happens if haven't sleep for 3 days
- When having Tired II gives Slowness I and Short Sight II
- Happens if haven't sleep for 9 days
- When having Tired III gives Slowness II and Short Sight III
- Happens if haven't sleep for 15 days
- When having Tired IV gives Slowness III and Short Sight IV
- Happens if haven't sleep for 21 days
- When having Tired V gives Slowness III and Short Sight V
- Happens if haven't sleep for 27 days
- When having Tired VI gives Slowness IV and Short Sight VI
- Happens if haven't sleep for 33 days
- All tired effects are infinite and can only be canceled when sleeping in a bed
Blocks[]
Items[]
Include Ammunition and Consumables and Items